JOIN THE BEST
MCITP Boot Camp,
MCSE
Boot Camp also CCNA ,
CCNP Certification
Boot Camp Training program.
100% Guaranteed
- Lowest Fees, Highest
Passing Rate.
MCSE Boot Camp Certification
MCITP MCSE and CCNA Certification Notes Series :
MCSE 2016 Boot Camp
:
Azure Boot camp :
CCNA / CCNAX
Boot Camp:
CCNA Boot Camp
Cisco Hierarchical Model:
For more information about this, please read our
separate tutorial titled "The
Cisco Hierarchical Model".
OSI Model:
The OSI model is a layered model and a
conceptual standard used for defining standards
to promote multi-vendor integration as well as
maintain constant interfaces and isolate changes
of implementation to a single layer. It is NOT
application or protocol specific. In order to
pass any Cisco exam, you need to know the OSI
model inside and out.
The OSI Model consists of 7 layers as follows:
Layer |
Description |
Device |
Protocol |
Application |
Provides network access for
applications, flow control and error
recovery. Provides communications
services to applications by identifying
and establishing the availability of
other computers as well as to determine
if sufficient resources exist for
communication purposes. |
Gateway |
NCP, SMB, SMTP, FTP, SNMP, Telnet,
Appletalk |
Presentation |
Performs protocol conversion, encryption
and data compression |
Gateway and redirectors |
NCP, AFP, TDI |
Session |
Allows 2 applications to communicate
over a network by opening a session and
synchronizing the involved computers.
Handles connection establishment, data
transfer and connection release |
Gateway |
NetBios |
Transport |
Repackages messages into smaller
formats, provides error free delivery
and error handling functions |
Gateway |
NetBEUI, TCP, SPX, and NWLink |
Network |
Handles addressing, translates logical
addresses and names to physical
addresses, routing and traffic
management. |
Router and brouter |
IP, IPX, NWLink, NetBEUI |
**Data Link |
Packages raw bits into frames making it
transmitable across a network link and
includes a cyclical redundancy check(CRC).
It consists of the LLC sublayer and the
MAC sublayer. The MAC sublayer is
important to remember, as it is
responsible for appending the MAC
address of the next hop to the frame
header. On the contrary, LLC sublayer
uses Destination Service Access Points
and Source Service Access Points to
create links for the MAC sublayers. |
Switch, bridge and brouter |
None |
Physical |
Physical layer works with the physical
media for transmitting and receiving
data bits via certain encoding schemes.
It also includes specifications for
certain mechanical connection features,
such as the adaptor connector. |
Multiplexer and repeater |
None |
Here is an easy way to memorize the order of the
layers:
All People Seem To Need Data Processing.
The first letter of each word corresponds to the
first letter of one of the layers. It is a
little corny, but it works.
Class |
Range |
Explanation |
A |
1-126 |
IP addresses can be class A, B or C.
Class A addresses are for networks with
a large number of hosts. The first octet
is the netid and the 3 remaining octets
are the hostid. Class B addresses are
used in medium to large networks with
the first 2 octets making up the netid
and the remaining 2 are the hostid. A
class C is for smaller networks with the
first 3 octets making up the netid and
the last octet comprising the hostid.
The later two classes aren’t used for
networks. |
B |
128-191 |
C |
192-223 |
D |
224-239 (Multicasting) |
E |
240-255 (Experimental) |
A subnet mask blocks out a portion of an IP
address and is used to differentiate between the
hostid and netid. The default subnet masks are
as follows:
Class |
Default Subnet |
# of Subnets |
# of Hosts Per Subnet |
Class A |
255.0.0.0 |
126 |
16,777,214 |
Class B |
255.255.0.0 |
16,384 |
65,534 |
Class C |
255.255.255.0 |
2,097,152 |
254 |
In these cases, the part of the IP address
blocked out by 255 is the Net ID.
3COM’s IP addressing tutorial is
just superior. It covers basic IP addressing
options as well as subnetting and VLSM/CIDR.
IPX/SPX:
IPX will also be an important issue to consider
in network management given the fact there many
companies still use Netware servers. There are
two parts to every IPX Network address - the
Network ID and the Host ID. The first 8 hex
digits represent the network ID, while the
remaining hex digits represent the host ID,
which is most likely the same as the MAC
address, meaning we do not need to manually
assign node addresses. Note that valid
hexadecimal digits range from 0 through 9, and
hexadecimal letters range from A through F.
FFFFFFFF in hexadecimal notation = 4292967295 in
decimal.
Sequenced Packet Exchange(SPX) belongs to the
Transport layer, and is connection-oriented. It
creates virtual circuits between hosts, and that
each host is given a connection ID in the SPX
header for identifying the connection. Service
Advertisement Protocol(SAP) is used by NetWare
servers to advertise network services via
broadcast at an interval of every 60 minutes by
default.
|
Routing Protocols
Routing is the process of directing packets from a source node to a
destination node on a different network. Getting packets to their next hop
requires a router to perform two basic activities: path determination and
packet switching.
- Path determination
- Involves reviewing all paths to a destination network and choosing the
optimal route. To determine the optimal route, information is put in a
route table, which includes information such as destination network, the
next hop, and an associated metric.
- Packet switching
- Involves changing a packet's physical destination address to that of the
next hop (the packet's logical destination and source addresses will stay
the same).
Information a Router needs to know to route a packet
- Destination address.
- Neighbor routers.
- Possible routes to all remote networks.
- The best route to each network.
- How to maintain and verify routing information.
Routers learn about remote networks from neighboring routers or an
administrator. The router then builds a routing table that tells how to
get to the remote networks. Routes are either directly connected, static,
or dynamic. Static routes are entered in by the administrator.
Dynamic routes are learned from neighboring routers using routing protocols.
In dynamic routing, the routers update each other at set intervals.
Changes cause the routers to update all the other routers. If a routers
receives a packet with a destination network not in its routing tables, it will
discard the packet. To show the IP routing tables on a Cisco router use
the show ip route command:
Router_2#show ip route
Codes: C - connected, S - static, I - IGRP, R - RIP, M - mobile, B - BGP
D - EIGRP, EX - EIGRP external, O - OSPF, IA - OSPF inter area
N1 - OSPF NSSA external type 1, N2 - OSPF NSSA external type 2
E1 - OSPF external type 1, E2 - OSPF external type 2, E - EGP
i - IS-IS, L1 - IS-IS level-1, L2 - IS-IS level-2, * - candidate default
U - per-user static route, o - ODR
Gateway of last resort is not set
172.16.0.0/24 is subnetted, 7 subnets
C 172.16.30.0 is directly connected, Ethernet0
C 172.16.40.0 is directly connected, Serial1
C 172.16.20.0 is directly connected, Serial0
I 172.16.10.0 [100/1] via 172.16.20.1, 00:00:01, Serial0
I 172.16.15.0 [100/1] via 172.16.20.1, 00:00:01, Serial0
I 172.16.55.0 [100/1] via 172.16.40.2, 00:00:14, Serial1
I 172.16.50.0 [100/1] via 172.16.40.2, 00:00:14, Serial1
Static Routing
The process of manually adding routes in each router's routing table.
The administrator configures the destination network, next hop, and appropriate
metrics. The route doesn't change until the network administrator changes
it.
Advantages
- No overhead on router CPU.
- No bandwidth usage between links.
- Security (only administrator adds routes).
Disadvantages
- Administrator must really understand internetwork and how each router is
connected.
- If a new network is added, administrator must update all routers.
- Not practical on large networks as it is time intensive.
Uses syntax of:
ip route [destination_network] [subnet_mask] [next_hop_address | exit_interface]
[administrative_distance] [permanent]
Example of static route
Router3(config)#ip route 192.168.1.0 255.255.255.0 serial0 permanent
Default Routing
A default route, which will point to a router, can be established to receive
and attempt to process all packets for which no route appears in the routing
table instead of discarding them. Only used when there is only 1 exit
interface on a router. Same as static route with the ip route
command, but use 0.0.0.0 0.0.0.0 for the IP network and subnet mask
followed by the next hop router's common interface. Have to also use the
ip classless command since there aren't any routes in the routing table.
ip classless is enabled by default in IOS version 12.
Router3(config)#ip route 0.0.0.0 0.0.0.0 192.168.10.2
Router3(config)#ip classless
Dynamic Routing
Dynamic routes adjust to changes within the internetwork environment
automatically. When network changes occur, routers begin to converge by
recalculating routes and distributing route updates. The route update
messages spread through the network, which causes other routers to recalculate
their routes. The process continues until all routes have converged.
Uses protocols to find and update routes on a routing table. It uses CPU
time and consumes bandwidth between links. The routing protocol defines
the rules used by the routers when they communicate with each other.
There are two types of routing protocols on internetworks, Interior Gateway
Protocol (IGP) and Exterior Gateway Protocol (EGP). IGP is
used in networks in the same administrative domain. EGPs are used to
communicate between the domains.
Administrative Distances
Used to note the reliability of routing information received on a router from
a neighbor router. ADs range from 0-255. 0 is the most trusted and
255 means the route won't be used.
Route Source |
Default Distance |
Connected interface |
0 |
Static Route |
1 |
EIGRP |
90 |
IGRP |
100 |
OSPF |
110 |
RIP |
120 |
External EIGRP |
170 |
Unknown |
255 |
The Three Classes of Routing Protocols
Distance Vector
Uses the distance to a remote network to find the best path. Each time
a packet goes through a router, it is called a hop. The route with the
least number of hops is determined to be the best. Examples of DV are RIP
and IGRP.
Link State
Typically called shortest path first, each router creates three tables.
1 tracks directly attached neighbors, 1 determines the entire network topology,
and 1 is used for routing table. An example of LS is OSPF.
Hybrid
Uses parts of DV and LS. An example is EIGRP.
Distance Vector vs. Link State Routing Protocols |
Distance Vector |
Link State |
Sees the network from its neighbor's perspective. |
Sees the entire network from its own perspective. |
Distance metrics accumulate from router to router. |
Calculates shortest path to other routers. |
Route updates occur periodically. |
Route updates are event triggered. |
Convergence is slow. |
Convergence is fast. |
Broadcasts entire route table to neighbors. |
Broadcasts link status information to all routers. |
Link State Routing Protocols
Link state protocols require each router to send the state of its own
interfaces to every router in the internetwork. Link state protocols
converge more quickly, but they use more of the router's CPU and memory
resources. Link state protocols rely on network events to address topology
changes in the network. If a router detects a network event (new router or
router down), it triggers an update.
Link State Overview
- Routers broadcast and receive link state packets to and from other routers
via the network. Link state packets contain the status of a router's links
or network interfaces.
- The router builds a topology database of the network.
- The router runs the Shortest Path First (SPF) algorithm against the database
and generates a SPF tree of the network with itself as the root of the tree.
- The router populates it route table with optimal paths and ports to transmit
data through to reach each network.
Link State Problems
- CPU and memory usage when maintaining routing tables on large networks. --
This affects the router's ability to move user data packets through the network.
- Large amount of network bandwidth used during convergence. -- Affects the
amount of bandwidth that is available to users during this time. Occurs with
network initialization or when several routers start up.
- If one part of the network receives route information before another part,
convergence may take longer or SPF trees and route tables may store inaccurate
information.
Link State Remedies
- Minimize router resource usage by lengthening update frequency or exchanging
route summaries.
- Coordinate updates with time stamps or sequence numbers.
Distant Vector Routing Protocols
Passes complete routing tables to neighbors. The neighbors integrate
the new table with theirs to create their internetwork map, this is how distance
vector determines the network topology. Can have multiple links to a
network if this occurs the administrative distance is first checked and the one
with the lowest administrative distance is used. RIP uses hop count for
best path to a network, if it finds multiple links it uses load balancing with a
maximum of 6 equal links. However, it doesn't take the bandwidth into
consideration and treats all links equally.
Convergence
When routers using routing protocols first startup, they send their routing
tables to each other and the time it takes for them to synchronize is called
network convergence. RIP has a slow convergence time, which can cause
routing loops.
Routing Loops
Occur in part because of slow convergence times. Routers using Distance
Vector routing protocols send their routing tables at set intervals. When
a router's network goes down, it broadcasts a message that updates its
neighbors. The neighboring routers will gradually update their neighbors
(convergence). However; if one of the distant routers, who hasn't received
the update about the downed network, sends out its normal update packet which
states that the downed network is reachable through it, it will create a routing
loop. Its path really points to its neighbors who are closer to the downed
network and know the network is down, but they will see the downed network as
being available through the distant router. They will send the packets
destined for the downed network to the distant router who will in turn send the
packet along the path that it originally had (to the downed network's
neighbors). The neighbor to the downed network knows its connection to the
downed network isn't available so it sends the packet to the distant router
(thinking that it is a new path) who still believes the original path is
available. This will repeat itself continuously; the neighbor sends it to
the distant router and the distant router sends it to the neighbor of the downed
network who in turn sends it back to the distant router, each thinks that the
other has a connected path. This is called counting to infinity.
Solutions to Routing Loops
Maximum Hop Count
DV (RIP) permits hot count of up to 15. So a packet that is caught in a
routing loop will only travel 15 hops, on the 16th the network is
deemed unreachable and the packet is discarded.
Split Horizons
Specify that a router can't send information about routes back out the
interface they originated from. Won't send old data about downed networks.
Route Poisoning
If a router's connected network goes down, it sets its hop count to
unreachable (16 for RIP) for the network. The neighboring router will
receive information about the unreachable network and won't try to send packets
to it even if it receives outdated data from a distant router.
Hold downs
Prevent regular update messages from reinstating a route that is down.
Also prevent router from changing too rapidly by allowing time for the downed
network to come backup or the network to stabilize before changing to the next
best route. Also tells the router to restrict changes for a specific time
period, any changes that would affect recently removed routes. If a router
receives an update claiming that a network has gone down, it starts the hold
down timer. If it receives an update with a better metric, the timer is
removed and packets are passed. However, if an update arrives from a
neighbor router before the hold down timer expires and it has a lower metric
than the previous route, the timer keeps going. This allows for
convergence. Hold downs use triggered updates that are sent immediately to
neighboring routers and contains a new routing table.
|
Call Now : 800-519-
2267
Testimonials
|
If you're serious about getting certified,
this is the place to go. Definitely worth
their competitive price. Excellent
instructors, making it possible for anyone
to learn no matter what your level of
experience or knowledge.
Michael Doty
|
|
Vibrant
offers
MCITP MCSE
certification
training
boot camp
for $5400
all inclusive,
instructor
led at
California
and
Baltimore.
Ref1
:
Ref2
:
link
:
resources
:
Tcp/ip
MCITP MCSE CCNA CCNP Boot Camp Schedule by Vibrant
boot camps
MCITP MCSE Boot Camp Proven
MCITP MCSE Boot camp Training
for MCITP MCSE Certification Fast
MCITP
MCSE CCNA CCNP Boot Camp Schedule by
Vibrant boot camps
MCITP MCSE Boot Camp - Proven Boot camp
for MCITP MCSE at Baltimore, Maryland
MCITP MCSE Boot Camp Payment Gateway to get
MCITP MCSE
Certification Fast!
CCNA 801 Boot Camp by Vibrant boot camps,
join MCITP MCSE camps
CCNA Boot Camp by Vibrant boot camps,
join MCITP MCSE camps
CCNP Boot Camp by Vibrant boot camps,
join CCNP camps
MCITP
MCSE Boot Camp compare Vibrant boot
camps, join MCITP MCSE camps
Comptia Security+ Boot Camp by
Vibrant boot camps, join MCITP MCSE camps
MCITP MCSE Boot Camp contact Vibrant boot camps,
join MCITP MCSE camps
MCITP MCSE Boot Camp course fees Vibrant boot
camps, join MCITP MCSE camps
MCITP MCSE Boot Camp FAQ by Vibrant boot camps,
join MCITP MCSE camps
MCITP MCSE Boot Camp location by Vibrant boot
camps, join MCITP MCSE camps
MCITP MCSE Boot Camp location by Vibrant boot
camps, join MCITP MCSE camps
MCITP
MCSE Boot Camp MCITP MCSE Certification also
MCITP MCSE Training Boot Camp
MCITP
MCSE Boot Camp by Vibrant boot
camps, join MCITP MCSE camps, MCITP MCSE Cert
MCITP
MCSE Boot Camp by Vibrant boot
camps, join MCITP MCSE camps
MCITP
MCSE Boot Camp by Vibrant boot
camps, join MCITP MCSE camps
MCITP
MCSE Boot Camp by Vibrant boot
camps, join MCITP MCSE camps
MCITP MCSE Security Boot Camp MCITP MCSE
14days all_incl MCITP MCSE Certifiation boot camp
MCITP MCSE Security Boot Camp by
Vibrant boot camps, join MCITP MCSE camps
MCITP MCSE Security Boot Camp by
Vibrant boot camps, join MCITP MCSE camps
MCITP MCSE Security Boot Camp by
Vibrant boot camps, join MCITP MCSE camps
MCITP MCSE Security Boot Camp by
Vibrant boot camps, join MCITP MCSE camps
MCITP MCSE Boot Camp Payment Gateway to get
MCITP MCSE
Certification Fast!
MCITP MCSE Boot Camp Refunds
MCITP
MCSE CCNA CCNP Boot Camp Register by
Vibrant boot camps
MCITP
MCSE Boot Camp Testimonials by Vibrant
boot camps
MCITP MCSE Boot Camp Payment Gateway to get
MCITP MCSE
Certification Fast!
MCITP
MCSE Boot Camp MCITP MCSE Certification
also MCITP MCSE Training Boot Camp
Microsoft Vista
Certification Boot Camp for Vista training boot camps
MCITP MCSE CCNA CCNP Boot Camp Register by Vibrant
boot camps
MCITP
MCSE Boot Camp all inclusive bootcamp
Vibrant boot camps, join MCITP MCSE camps
MCITP
MCSE CCNA CCNP Boot Camp Register by
Vibrant boot camps
|