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Cisco Hierarchical Model:
For more information about this, please read our
separate tutorial titled "The
Cisco Hierarchical Model".
OSI Model:
The OSI model is a layered model and a
conceptual standard used for defining standards
to promote multi-vendor integration as well as
maintain constant interfaces and isolate changes
of implementation to a single layer. It is NOT
application or protocol specific. In order to
pass any Cisco exam, you need to know the OSI
model inside and out.
The OSI Model consists of 7 layers as follows:
Layer |
Description |
Device |
Protocol |
Application |
Provides network access for
applications, flow control and error
recovery. Provides communications
services to applications by identifying
and establishing the availability of
other computers as well as to determine
if sufficient resources exist for
communication purposes. |
Gateway |
NCP, SMB, SMTP, FTP, SNMP, Telnet,
Appletalk |
Presentation |
Performs protocol conversion, encryption
and data compression |
Gateway and redirectors |
NCP, AFP, TDI |
Session |
Allows 2 applications to communicate
over a network by opening a session and
synchronizing the involved computers.
Handles connection establishment, data
transfer and connection release |
Gateway |
NetBios |
Transport |
Repackages messages into smaller
formats, provides error free delivery
and error handling functions |
Gateway |
NetBEUI, TCP, SPX, and NWLink |
Network |
Handles addressing, translates logical
addresses and names to physical
addresses, routing and traffic
management. |
Router and brouter |
IP, IPX, NWLink, NetBEUI |
**Data Link |
Packages raw bits into frames making it
transmitable across a network link and
includes a cyclical redundancy check(CRC).
It consists of the LLC sublayer and the
MAC sublayer. The MAC sublayer is
important to remember, as it is
responsible for appending the MAC
address of the next hop to the frame
header. On the contrary, LLC sublayer
uses Destination Service Access Points
and Source Service Access Points to
create links for the MAC sublayers. |
Switch, bridge and brouter |
None |
Physical |
Physical layer works with the physical
media for transmitting and receiving
data bits via certain encoding schemes.
It also includes specifications for
certain mechanical connection features,
such as the adaptor connector. |
Multiplexer and repeater |
None |
Here is an easy way to memorize the order of the
layers:
All People Seem To Need Data Processing.
The first letter of each word corresponds to the
first letter of one of the layers. It is a
little corny, but it works.
Class |
Range |
Explanation |
A |
1-126 |
IP addresses can be class A, B or C.
Class A addresses are for networks with
a large number of hosts. The first octet
is the netid and the 3 remaining octets
are the hostid. Class B addresses are
used in medium to large networks with
the first 2 octets making up the netid
and the remaining 2 are the hostid. A
class C is for smaller networks with the
first 3 octets making up the netid and
the last octet comprising the hostid.
The later two classes aren’t used for
networks. |
B |
128-191 |
C |
192-223 |
D |
224-239 (Multicasting) |
E |
240-255 (Experimental) |
A subnet mask blocks out a portion of an IP
address and is used to differentiate between the
hostid and netid. The default subnet masks are
as follows:
Class |
Default Subnet |
# of Subnets |
# of Hosts Per Subnet |
Class A |
255.0.0.0 |
126 |
16,777,214 |
Class B |
255.255.0.0 |
16,384 |
65,534 |
Class C |
255.255.255.0 |
2,097,152 |
254 |
In these cases, the part of the IP address
blocked out by 255 is the Net ID.
3COM’s IP addressing tutorial is
just superior. It covers basic IP addressing
options as well as subnetting and VLSM/CIDR.
IPX/SPX:
IPX will also be an important issue to consider
in network management given the fact there many
companies still use Netware servers. There are
two parts to every IPX Network address - the
Network ID and the Host ID. The first 8 hex
digits represent the network ID, while the
remaining hex digits represent the host ID,
which is most likely the same as the MAC
address, meaning we do not need to manually
assign node addresses. Note that valid
hexadecimal digits range from 0 through 9, and
hexadecimal letters range from A through F.
FFFFFFFF in hexadecimal notation = 4292967295 in
decimal.
Sequenced Packet Exchange(SPX) belongs to the
Transport layer, and is connection-oriented. It
creates virtual circuits between hosts, and that
each host is given a connection ID in the SPX
header for identifying the connection. Service
Advertisement Protocol(SAP) is used by NetWare
servers to advertise network services via
broadcast at an interval of every 60 minutes by
default.
|
Host-to-Host Layer
This layer shields the upper layers from the process of sending data. Also
provides an end-to-end connection between two devices during communication by
performing sequencing, acknowledgments, checksums, and flow control.
Applications using services at this layer can use two different protocols: TCP
and UDP.
Protocols at the Host-to-Host Layer are:
TCP (Transmission Control Protocol)
TCP provides a connection-oriented, reliable services to the applications
that use its services.
Main Functions of TCP
- Segments application layer data
stream--
- TCP accepts data from applications and segments it into a desirable size for
transmission between itself and the remote devices. The segment size is
determined while TCP is negotiating the connection between the two devices.
Either device can dictate the segment size.
- Provides acknowledgment times--
- TCP maintains timers to identify when packets have taken too long to get to
their destination. When an acknowledgment is not received for a packet and the
timer expires, TCP will resend the packet to the destination.
- Enables sequence number checking--
- TCP/IP uses sequence numbers to ensure that all packets sent by an
application on one device are read in the correct order by an application on
another device. The packets might not be received at the transport layer in the
correct order, but TCP sequences them in their original order before passing
them to the application layer.
- Provides buffer management--
- Any time two devices are communicating, the possibility exists that one
device can send data faster than the other can accept it. If this happens, the
receiving device puts the extra packets into a buffer to be read at the first
chance it gets. When this data overflow persists, however, the buffer is
eventually filled and packets begin to drop. TCP performs some preventive
maintenance called flow control to avoid the problem.
- Initiates connections with 3-way
handshake--
- TCP uses the concept of the three-way handshake to initiate a connection
between two devices. A TCP connection begins with a device sending a request to
synchronize sequence numbers (a SYN packet) and initiate a connection. The other
device receives the message and responds with a SYN message and the sequence
number increased by one. The first device responds by sending an acknowledgment
message (an ACK) to the second device, indicating that the device received the
sequence number it expected.
- Performs error and duplication
checking--
- TCP uses a checksum to identify packets that have changed during transport.
If a device receives a packet with a bad checksum, it drops the packet and does
not send an acknowledgment for the packet. So the sending device will resend the
packet. Any time TCP receives a duplicate packet it will drop the duplicate.
- Performs acknowledgment windowing--
- Any time a TCP device sends data to another device, it must wait for the
acknowledgment that this data was received, To increase the bandwidth
utilization, TCP can change the window size. Whatever the window size is
negotiated to be, acknowledgments will only be sent after that many packets have
been received at the receiving device. TCP sets the window size dynamically
during a connection, allowing either device involved in the communication to
slow down the sending data rate based on the other devices capacity. This
process is known as sliding window because of TCP's ability to change the
window size dynamically.
TCP Overview
Before data is sent, the transmitting host contacts the receiving host to set
up a connection known as a virtual circuit. This makes TCP
connection-oriented. During the handshake the two hosts agree upon the
amount of information to be sent before an acknowledgment is needed (Windowing).
TCP takes the large blocks of data from the upper layers and breaks them up into
segments that it numbers and sequences. TCP will the pass the segments to the
network layer, which will route them through the Internetwork. The receiving TCP
can put the segments back into order. After packets are sent, TCP waits for an
acknowledgment from the receiving end of the virtual circuit. If no
acknowledgment is received then the sending host will retransmit the segment.
TCP Header Information |
Source Port Number
16 bits
(Number of calling port) |
Destination Port
Number
16 bits
(Number of called port) |
Sequence Number
32 bits
(Number to ensure proper sequence of data.) |
Acknowledgment Number
32-bits
(Identifies next segment expected) |
Header Length
4 bits
(Number of 32 bit words in header) |
Reserved
6 bits
(Always 0) |
Code bits
6 bits
(Identifies type of segment, setup/termination of session) |
Window size
16 bits
(Number of octets the device is willing to accept) |
TCP Checksum
16 bits
(Used to ensure data integrity) |
Urgent Pointer
16 bits
(Indicates end of urgent data) |
Options
0 or 32 bits
(Identifies maximum segment size) |
Data
|
UDP (User Datagram Protocol)
UDP transports information that doesn't require reliable delivery; therefore
it can have less overhead than TCP as no sequencing or acknowledgments are used.
NFS and SNMP use UDP for their sessions, the applications have their own methods
to ensure reliability. UDP receives blocks of information from the upper layers,
which it breaks into segments. It gives each segment a number, sends it, and
then forgets about it. No acknowledgments, no virtual circuits,
connectionless protocol.
UDP Header Format |
Source Port Number
16 bits
(Number of calling port) |
Destination Port Number
16 bits
(Number of called port) |
UDP Length
16 bits
(Length of UDP in bytes) |
UDP Checksum
16 bits
(Used to ensure data integrity) |
Data
|
Differences between TCP and UDP
Differences Between TCP and UDP |
TCP |
UDP |
Sequenced |
Unsequenced |
Reliable -sequence numbers, acknowledgments, and 3-way handshake |
Unreliable -best effort only |
Connection Oriented |
Connectionless |
Virtual Circuits |
Low Overhead |
Checksum for Error Checking |
Checksum for Error Checking |
Uses buffer management to avoid overflow, uses sliding window to maximize
bandwidth efficiency |
No flow control |
Assigns datagram size dynamically for efficiency |
Every datagram segment is the same size |
TCP and UDP Port Numbers
TCP and UDP use port numbers to communicate with the upper layers. Port
numbers keep track of different sessions across the network. The source port
will be above 1024 (unprivileged). 1023 and below (privileged) are known as well
known ports and are assigned to common protocols. TCP and upper layer don't use
hardware (MAC) and logical (IP) addresses to see the host's address; instead
they use port numbers.
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